3ds Card Reads but Then Says Game Removed How to Fix

So, I'g a little belatedly to the political party but, I too am getting errors. These are the errors that I got:

Error [content0]game\types.ws(52): Enum 'EAreaName' already divers.
Mistake [content0]game\types.ws(68): Enum 'EDlcAreaName' already defined.

With no end in site as to how to gear up the problem (I even looked for indistinguishable script files as suggested somewhere else, I can't remember where though). And then, I disabled all mods later un-merging the scripts, then removed the game. And then I checked the game binder to see what was left over from some mods that my not have been removed, and that's when I found a remaining script that, certain enough, also divers the 2 above areas. The name of the extra .ws file was called areaTypes.ws. areaTypes was loded first then types.ws was loading after, or the other mode around, doesn't matter considering it loaded the same areas.

So, anybody else, look for areaTypes.ws and remove it. That could exist someone else'due south result. Also information technology wouldn't injure to look through the game folders after yous remove the game and manually delete anything left behind, then install everything fresh.

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I want to also add together (since information technology just popped into my head right before typing this bulletin) afterward each modernistic installed that adds a script, wait in that binder and check all of the names. If yous see anything that even remotely looks the same, open up it upward in a text editor (yous can use the bones Notepad, or go get Notepad++ (recommended)) to run across if they are the exact same thing.

If they do the exact same thing, delete the ane that was installed. It may exist more than work and a chip tiresome, but it doesn't hurt to practice it. You'll and then take to contact the modernistic author and let them know that their mod is creating a new, indistinguishable, script. Be nice when contacting, they go through enough crap already. And accept proof with a screenshot.

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Yes, another add on mail service, :p

I wanted to say that I have no thought which mod added that areaTypes.ws file. So I tin can't help on that one. But if a new one gets loaded when I get-go modding the game again, I volition contact the mod writer and and then post which modernistic added information technology.

I think I'm done adding more to this.

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I looked in the "Preview Files" for the Customs Patch - Base on Nexus, I saw that this add the areaTypes.ws file. I have contacted WHGhost81 to see if information technology is needed and if 1 of them can be safely removed.

While waiting for a reply, I am going to move the original to a backup folder, and use the one in the Base of operations mod.

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Information technology seems that Customs Patch - Base of operations is related to the Community Patch - Bootstrap mod. I don't treat Bootstrap, it has as well many problems with mods that I desire to use. And if I want to use my favorite mods and if I'chiliad forced to use Bootstrap, then I would either take to wait for the mod to be updated (like that's going to happen, there are a ton of mods abandoned), or get rid of all of the Customs Patches.

Which would make me lose Friendly HUD, Friendly Storage & Friendly Meditation because WHGhost81 is the maker of the Community Patch - Base mod. And I'g certain it is at present linked to the Customs Patches.

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I am mistaken. This is just fine. I have to find out what modernistic conflicts with this. Game started upward fine with but this Customs Patch - Base installed, no other mods. I will go to the bottom of this. and study back so other tin can know.

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Source: https://forums.cdprojektred.com/index.php?threads/error-content0-game-types-ws.11012735/

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